![]() It should be noted that cards can level-up as in normal RPGs, which leads to the usual stat boosts, as well as replenishments in cards' HP, the latter of which can rapidly switch the sway of an encounter with ease. Once the 'Enemy Turn' is over, the whole process starts again, with your team carrying out whatever orders given and attempting to strike the deathblow to the first and subsequent other enemy cards in the virtual field. The playing field is something that expands as players delve further into the game, along with the rules and other set-up features of battles, so do not worry about the simplicity here as it is merely an early introduction. Then the player must 'End Turn' as there are only four possible places to move around in at this early stage, with two taken up by the enemy and two by your team. What follows is a nice little animation of your card spin-kicking (in this case) the opponent, then being greyed out since its move has been completed. Tap on a card and choose what attack is desired from the pop-up box that appears (when highlighting it, you are shown which enemies can be affected and in what manner) and then tap on the appropriate enemy to execute the move. ![]() The Iwata-junior guide also gives you three special items, one is be like a Pok A quick press of L or R reveals in their information statistics that they are are all 'Level 2' cards. Straight away you can see the familiar styling of SPD1's Yoshio Sakamoto-san (of Metroid, WarioWare and Rhythm Tengoku fame), the creator of the original GBC game that is classed by many as the best card game available (far better than Pokįollowing a lengthy text-based chat (there is no speech included, nor any wandering around), the Hero is given three special cards, all of the same type with a picture of a green-suited man emblazoned on it. Upon booting up the game, some funky guitar music kicks in and a bold, brash intro sequence begins, complete with beautifully drawn 2D character art that zooms all over the screen, before the title screen flashes up and the background music changes to a more futuristic, laid-back style. ![]() ![]() ![]() Card Hero is not a particularly visually involved game, but that does not mean it skimps on the presentation side completely. ![]()
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